Collaborative generative learning activities in immersive virtual reality increase learning

Research output: Contribution to journalJournal articleResearchpeer-review

Standard

Collaborative generative learning activities in immersive virtual reality increase learning. / Petersen, Gustav Bøg; Stenberdt, Valdemar; Mayer, Richard E.; Makransky, Guido.

In: Computers and Education, Vol. 207, 104931, 12.2023.

Research output: Contribution to journalJournal articleResearchpeer-review

Harvard

Petersen, GB, Stenberdt, V, Mayer, RE & Makransky, G 2023, 'Collaborative generative learning activities in immersive virtual reality increase learning', Computers and Education, vol. 207, 104931. https://doi.org/10.1016/j.compedu.2023.104931

APA

Petersen, G. B., Stenberdt, V., Mayer, R. E., & Makransky, G. (2023). Collaborative generative learning activities in immersive virtual reality increase learning. Computers and Education, 207, [104931]. https://doi.org/10.1016/j.compedu.2023.104931

Vancouver

Petersen GB, Stenberdt V, Mayer RE, Makransky G. Collaborative generative learning activities in immersive virtual reality increase learning. Computers and Education. 2023 Dec;207. 104931. https://doi.org/10.1016/j.compedu.2023.104931

Author

Petersen, Gustav Bøg ; Stenberdt, Valdemar ; Mayer, Richard E. ; Makransky, Guido. / Collaborative generative learning activities in immersive virtual reality increase learning. In: Computers and Education. 2023 ; Vol. 207.

Bibtex

@article{d6ac0e3c7d1f404fa537a296d54c5172,
title = "Collaborative generative learning activities in immersive virtual reality increase learning",
abstract = "Learning in immersive virtual reality (VR) can be highly motivating, but the perceptual richness and activity can distract students from the core instructional message. Generative learning activities may mitigate some of the limitations of immersive learning by helping learners focus on making sense of the key material. The main aim of this study was to examine whether learners benefit from being prompted to engage in individual or collaborative generative learning activities while immersed in a VR lesson compared to viewing the same lesson with no breaks. High school students (N = 164) viewed a biology lesson adapted for immersive VR about how our cells are structured and function. For the experimental conditions, the lesson was split up into four parts, with a pause after each part where learners summarized the main points and created a virtual representation of a cell; this was performed individually or collaboratively within the VR environment. Based on generative learning theory, we predicted that students engaging in individual and collaborative generative learning activities would display significantly higher posttest scores than the control group. Based on theories of computer-supported collaborative learning, we examined whether the collaborative generative activity group would achieve higher posttest scores than the individual generative activity group. The results showed that adding collaborative generative activities to a VR lesson was more effective at improving learning than adding individual generative activities. These results are consistent with collaborative cognitive load theory and demonstrate the value of adding collaborative generative learning activities to immersive VR lessons.",
keywords = "Collaborative learning, Media in education, Simulations, Teaching/learning strategies, Virtual reality",
author = "Petersen, {Gustav B{\o}g} and Valdemar Stenberdt and Mayer, {Richard E.} and Guido Makransky",
note = "Publisher Copyright: {\textcopyright} 2023 The Authors",
year = "2023",
month = dec,
doi = "10.1016/j.compedu.2023.104931",
language = "English",
volume = "207",
journal = "Computers & Education",
issn = "0360-1315",
publisher = "Pergamon Press",

}

RIS

TY - JOUR

T1 - Collaborative generative learning activities in immersive virtual reality increase learning

AU - Petersen, Gustav Bøg

AU - Stenberdt, Valdemar

AU - Mayer, Richard E.

AU - Makransky, Guido

N1 - Publisher Copyright: © 2023 The Authors

PY - 2023/12

Y1 - 2023/12

N2 - Learning in immersive virtual reality (VR) can be highly motivating, but the perceptual richness and activity can distract students from the core instructional message. Generative learning activities may mitigate some of the limitations of immersive learning by helping learners focus on making sense of the key material. The main aim of this study was to examine whether learners benefit from being prompted to engage in individual or collaborative generative learning activities while immersed in a VR lesson compared to viewing the same lesson with no breaks. High school students (N = 164) viewed a biology lesson adapted for immersive VR about how our cells are structured and function. For the experimental conditions, the lesson was split up into four parts, with a pause after each part where learners summarized the main points and created a virtual representation of a cell; this was performed individually or collaboratively within the VR environment. Based on generative learning theory, we predicted that students engaging in individual and collaborative generative learning activities would display significantly higher posttest scores than the control group. Based on theories of computer-supported collaborative learning, we examined whether the collaborative generative activity group would achieve higher posttest scores than the individual generative activity group. The results showed that adding collaborative generative activities to a VR lesson was more effective at improving learning than adding individual generative activities. These results are consistent with collaborative cognitive load theory and demonstrate the value of adding collaborative generative learning activities to immersive VR lessons.

AB - Learning in immersive virtual reality (VR) can be highly motivating, but the perceptual richness and activity can distract students from the core instructional message. Generative learning activities may mitigate some of the limitations of immersive learning by helping learners focus on making sense of the key material. The main aim of this study was to examine whether learners benefit from being prompted to engage in individual or collaborative generative learning activities while immersed in a VR lesson compared to viewing the same lesson with no breaks. High school students (N = 164) viewed a biology lesson adapted for immersive VR about how our cells are structured and function. For the experimental conditions, the lesson was split up into four parts, with a pause after each part where learners summarized the main points and created a virtual representation of a cell; this was performed individually or collaboratively within the VR environment. Based on generative learning theory, we predicted that students engaging in individual and collaborative generative learning activities would display significantly higher posttest scores than the control group. Based on theories of computer-supported collaborative learning, we examined whether the collaborative generative activity group would achieve higher posttest scores than the individual generative activity group. The results showed that adding collaborative generative activities to a VR lesson was more effective at improving learning than adding individual generative activities. These results are consistent with collaborative cognitive load theory and demonstrate the value of adding collaborative generative learning activities to immersive VR lessons.

KW - Collaborative learning

KW - Media in education

KW - Simulations

KW - Teaching/learning strategies

KW - Virtual reality

U2 - 10.1016/j.compedu.2023.104931

DO - 10.1016/j.compedu.2023.104931

M3 - Journal article

AN - SCOPUS:85173559106

VL - 207

JO - Computers & Education

JF - Computers & Education

SN - 0360-1315

M1 - 104931

ER -

ID: 380362995