Immersive virtual reality in STEM: is IVR an effective learning medium and does adding self-explanation after a lesson improve learning outcomes?

Research output: Contribution to journalJournal articleResearchpeer-review

The goal of the current study was to investigate the effects of an immersive virtual reality (IVR) science simulation on learning in a higher educational setting, and to assess whether using self-explanation has benefits for knowledge gain. A sample of 79 undergraduate biology students (40 females, 37 males, 2 non-binary) learned about next-generation sequencing using an IVR simulation that lasted approximately 45 min. Students were randomly assigned to one of two instructional conditions: self-explanation (n = 41) or control (n = 38). The self-explanation group engaged in a 10 min written self-explanation task after the IVR biology lesson, while the control group rested. The results revealed that the IVR simulation led to a significant increase in knowledge from the pre- to post-test (ßPosterior = 3.29). There were no differences between the self-explanation and control groups on knowledge gain, procedural, or conceptual transfer. Finally, the results indicate that the self-explanation group reported significantly higher intrinsic cognitive load (ßPosterior =.35), and extraneous cognitive load (ßPosterior =.37), and significantly lower germane load (ßPosterior = −.38) than the control group. The results suggest that the IVR lesson was effective for learning, but adding a written self-explanation task did not increase learning after a long IVR lesson.

Original languageEnglish
JournalEducational Technology Research and Development
Volume70
Issue number5
Pages (from-to)1601-1626
Number of pages26
ISSN1042-1629
DOIs
Publication statusPublished - 2022

Bibliographical note

Publisher Copyright:
© 2022, Association for Educational Communications and Technology.

    Research areas

  • Generative learning strategies, Self-explanation, STEM education, Virtual reality

ID: 315987829