Virtual reality instruction followed by enactment can increase procedural knowledge in a science lesson
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Virtual reality instruction followed by enactment can increase procedural knowledge in a science lesson. / Andreasen, Niels Koch; Baceviciute, Sarune; Pande, Prajakt; Makransky, Guido.
26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings. IEEE, 2019. p. 840-841 8797755 (IEEE Virtual Reality Annual International Symposium).Research output: Chapter in Book/Report/Conference proceeding › Article in proceedings › Research › peer-review
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TY - GEN
T1 - Virtual reality instruction followed by enactment can increase procedural knowledge in a science lesson
AU - Andreasen, Niels Koch
AU - Baceviciute, Sarune
AU - Pande, Prajakt
AU - Makransky, Guido
PY - 2019
Y1 - 2019
N2 - A 2×2 between-subjects experiment (a) investigated and compared the instructional effectiveness of immersive virtual reality (VR) versus video as media for teaching scientific procedural knowledge, and (b) examined the efficacy of enactment as a generative learning strategy in combination with the respective instructional media. A total of 117 high school students (74 females) were randomly distributed across four instructional groups - VR and enactment, video and enactment, only VR, and only video. Outcome measures included declarative knowledge, procedural knowledge, knowledge transfer, and subjective ratings of perceived enjoyment. Results indicated that there were no main effects or interactions for the outcomes of declarative knowledge or transfer. However, there was a significant interaction between media and method for the outcome of procedural knowledge with the VR and enactment group having the highest performance. Furthermore, media also seemed to have a significant effect on student perceived enjoyment, indicating that the groups enjoyed the VR simulation significantly more than the video. The results deepen our understanding of how we learn with immersive technology, as well as suggest important implications for implementing VR in schools.
AB - A 2×2 between-subjects experiment (a) investigated and compared the instructional effectiveness of immersive virtual reality (VR) versus video as media for teaching scientific procedural knowledge, and (b) examined the efficacy of enactment as a generative learning strategy in combination with the respective instructional media. A total of 117 high school students (74 females) were randomly distributed across four instructional groups - VR and enactment, video and enactment, only VR, and only video. Outcome measures included declarative knowledge, procedural knowledge, knowledge transfer, and subjective ratings of perceived enjoyment. Results indicated that there were no main effects or interactions for the outcomes of declarative knowledge or transfer. However, there was a significant interaction between media and method for the outcome of procedural knowledge with the VR and enactment group having the highest performance. Furthermore, media also seemed to have a significant effect on student perceived enjoyment, indicating that the groups enjoyed the VR simulation significantly more than the video. The results deepen our understanding of how we learn with immersive technology, as well as suggest important implications for implementing VR in schools.
KW - Enactment
KW - Generative learning strategy
KW - Learning
KW - Procedural knowledge
KW - Virtual reality
U2 - 10.1109/VR.2019.8797755
DO - 10.1109/VR.2019.8797755
M3 - Article in proceedings
AN - SCOPUS:85071855895
T3 - IEEE Virtual Reality Annual International Symposium
SP - 840
EP - 841
BT - 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings
PB - IEEE
T2 - 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019
Y2 - 23 March 2019 through 27 March 2019
ER -
ID: 241597627